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Battlefield 4

Il ritorno del Comandante sul campo di battaglia

Re: Battlefield 4

Messaggioda Sphire » 04/11/2013 - 12:01

C'era l'avviso sul Battlelog, stavano facendo manutenzione per fixare alcuni problemi che avrebbe potuto causare disconnessioni. Oggi sono certo che tu ci sia arrivato alla fine di una partita.
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Re: Battlefield 4

Messaggioda Cobr3tti » 04/11/2013 - 13:00

io ieri ho avuto alcuni crash e alcuni rallentamenti in alcune zone con acqua e/o esplosioni :look: ho installato i driver AMD 13.11beta che dovrebbero migliorare la situazione, stasera provo a vedere :sisi: come va

i crash a quanto ho letto sono lato server cmq, non lato client; certo è che fanno girare le () () :sbong:
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AlphaRulez Front-Man
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Re: Battlefield 4

Messaggioda Nemesis » 04/11/2013 - 20:21

Sphire ha scritto:C'era l'avviso sul Battlelog, stavano facendo manutenzione per fixare alcuni problemi che avrebbe potuto causare disconnessioni. Oggi sono certo che tu ci sia arrivato alla fine di una partita.

Per fortuna stanno sistemando. Le code le hanno fixate già ieri e a notte inoltrata nessuna disconnessione :sisi:
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Re: Battlefield 4

Messaggioda Cobr3tti » 13/11/2013 - 11:48

qui ci sono un po' di tasti rapidi e trucchetti per bf4:

http://battlelog.battlefield.com/bf4/it ... 161358535/
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Re: Battlefield 4

Messaggioda Cobr3tti » 09/12/2013 - 16:28

hanno rilasciato una patch:

We're rolling out new server and client updates starting at 13:00 (UTC+2) and running for 1 hour. During this time multiplayer in BF4 on PC will be unavailable. Head to the BF4 Control Room for the latest info.

Dec 9 PC Game Update Notes wrote:

-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.


R15 Server Update Notes wrote:

-Various server side crash fixes, including the top seen crashes on R14
-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
-Client patch compatibility to make servers compatible with the Dec 09 client update


:look:
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Re: Battlefield 4

Messaggioda Sphire » 03/06/2015 - 10:04

Here is the full list of changes and improvements included in the Winter Patch. All changes applies to all platforms unless explicitly stated otherwise. For highlights with pictures, follow the link: http://static.cdn.ea.com/battlelog/cust ... rPatch.pdf [static.cdn.ea.com]

GENERAL IMPROVEMENTS
- Added Squad Obliteration game mode
- Added support for New player servers (rank 10 and down)
- Added support for matchmaking into ranked servers (in addition to standard official)
- Various anti-cheat improvements implemented
- In combat system now temporarily disables squad spawning when squad mate is in combat
- In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
- In combat system now temporarily disables First Aid Kit healing based on damage taken
- Decouple vehicle aiming from turning option added
- Added Mastery Dog tags for several weapons that were previously missing
- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'
- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected
- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot
- PC - Several AMD Mantle optimizations
- PC - Various graphical performance improvements
- PS4/XBOX ONE - Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section
- PS4/XBOX ONE - Fixed naming inconsistency with the server browser and quick match for Conquest Large
- Xbox One - Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'
- Xbox One – Fixed an issue where Digital Premium Edition did not give premium access on Battlelog
- X360 - Fixed an issue where performing a sign-in change during game would sometimes result in endless black loading screen
- X360 - Fixed an issue where multiple users in the same squad would crash if the squad leader disconnected from a full server
- Added option for player to separately toggle the slowdown and auto rotation components of aim assist. Server admins can now enforce a disable of the auto rotation component on ranked servers
- All consoles - Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO
- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard. Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds
- Fixed an issue where EOR music would not play in CTF
- PC - TDM/SQDM: 'Tension music' now correctly playing for all teams in TDM and SQDM

ART
- Updated the shading for many of the Dog tag country flags to make them more accurate
- Animation: Cleaned up fast side to side movement of the character in third person
- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE
- Fixed an issue where the soldier camouflage selected would change to default between rounds
- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible
- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV
- Dog tags will now display stats both in game and in menus
- Several hit indicator and crosshair improvements
- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health
- Updated HUD Logic for several weapons so that they show "overheat" messages correctly
- Tweaked Jet HUDs to be more clear
- Improved scout helicopter crosshairs
- All consoles - Removed an incorrect reference to parachute in the customization screen
- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates
- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES
- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS
- Animation updates for m412 and sw30
- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot
- Fixed an audio bug where the FAC boat cannons would loop indefinitely
- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle
- Removed small animation played when going into sprint for any weapons that have a fore grip
- Adjusted QBZ95 fore grip position in first person
- Fix for RPK74 bolt cycle during fire animation
- Improved HUD clarity for red dot sights against snowy/bright backgrounds - AND improved PS3/Xbox360 look as well
- PS3/PS4 - Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle
- X360 - Fixed an issue where Vehicle IRNV would not detect infantry on equal elevation properly

MAPS
HANGAR 21
- PS3/PS4 –Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar
- Fixed a sound bug that would cause the titan engine audio to become distorted
- Fixed various smaller sound issues

HAMMERHEAD
- Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

PROPAGANDA
- Fixed several collision issues based on community feedback

PEARL MARKET
- Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings
- Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

LUMPHINI GARDEN
- Fixed several collision issues that would occur after the mudslide levolution was triggered. The mudslide has also been optimized to reduce visual glitches
- Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms
- Fixed an issue with an indestructible window in the house at the center of the map
- Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy
- Xbox One - Various issues collision near the valves and between them after the levolution event

SUNKEN DRAGON
- Fixed several collision issues based on community feedback

ROGUE TRANSMISSION
- Made collision conform closer to render mesh for destroyed track pieces. Moved collision volume in the level to accommodate the new changes to the adjusted object collision
- Fixed several collision issues based on community feedback

ZAVOD 311
- Fixed several collision issues based on community feedback

METRO 2014
- Fixed an issue where users where able to get C4 kills through the roof
- Fixed several collision issues based on community feedback

FLOOD ZONE
- Fixed several collision issues based on community feedback

HAINAN RESORT
- Fixed several collision issues based on community feedback

OPERATION LOCKER
- Fixed several collision issues based on community feedback

SIEGE OF SHANGHAI
- Improved collision issues on several skyscrapers

DAWNBREAKER
- Fixed an issue where a user is unable to deploy Radio Beacon, MAV and similar gadgets on the boardwalk located north from the water and south from objective C
- Fixed several collision issues based on community feedback

LOST ISLAND
- Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

GULF OF OMAN
- Lights now no longer stay intact once building is destroyed
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